Know & Go: Pokémon GO: What libraries need to know

 Registration is closed for this event

Pokémon GO, the mobile augmented reality game from NiantIc, is taking the country by storm is reporting that "Over 60% of those who have downloaded the app in the US are using it daily, meaning around 3% of the entire US Android population are users of the app" ( This high level of engagement is a perfect opportunity for libraries to reach a market of those that are not normally library patrons.

In this hour, we will be explain what Pokémon GO is and how to play. We will outline possible programming and outreach ideas involving the game. Finally, we will discuss the implications that Pokemon GO has for the future of gaming, privacy and augmented reality.

Learning Objectives:

  • Identify at least two ways to incorporate Pokémon GO into you library
  • Describe the benefits of involving gaming into the library roster of events
  • List possible privacy concerns regarding Pokémon GO

Target Audience:


Homework Expectations and Completion Requirements:

  • None
  • This event is open to group registration; no CEUs are available for this event.

Technical Requirements:
Live Online System Requirements

Session Duration:
This course consists of one 60-minute session.

Instructor:  Kyla Hunt -


October 10, 2016

1:30 pm - 2:30 pm CDT

Online Classroom
United States

Phone: 800-843-8482

Amigos Member $ 0.00
Non-member $ 35.00

Help spread the word

Please help us and let your friends, colleagues and followers know about our page: Know & Go: Pokémon GO: What libraries need to know

You can also share the below link in an email or on your website.