Know & Go: Pokémon GO: What libraries need to know
Pokémon GO, the mobile augmented reality game from NiantIc, is taking the country by storm Similarweb.com is reporting that "Over 60% of those who have downloaded the app in the US are using it daily, meaning around 3% of the entire US Android population are users of the app" (https://www.similarweb.com/blog/pokemon-go). This high level of engagement is a perfect opportunity for libraries to reach a market of those that are not normally library patrons.
In this hour, we will be explain what Pokémon GO is and how to play. We will outline possible programming and outreach ideas involving the game. Finally, we will discuss the implications that Pokemon GO has for the future of gaming, privacy and augmented reality.
- Identify at least two ways to incorporate Pokémon GO into you library
- Describe the benefits of involving gaming into the library roster of events
- List possible privacy concerns regarding Pokémon GO
Homework Expectations and Completion Requirements:
- This event is open to group registration; no CEUs are available for this event.
Live Online System Requirements
This course consists of one 60-minute session.
Instructor: Kyla Hunt - firstname.lastname@example.org
1:30 pm - 2:30 pm CDT
|Amigos Member||$ 0.00|