STEAM at Your Library

The increasing drive for STEAM (science, technology, engineering, arts and math) education has worked its way into libraries. Preschool, school aged and college students alike are engaging in STEAM programs, and adults are increasingly interested in broadening their skill sets.
 

In this course we will define STEAM and explain why these subjects are recommended. We will list sample programs for all ages, and will discuss how to apply STEAM programs to your library.

Learning Objectives:

  • Define STEAM
  • Explain why STEAM programs are recommended for students
  • Identify sample programs
  • Discuss how to apply STEAM to your library

Target Audience:
Geared toward public services and programming staff in both public and academic libraries.

Prerequisites:
None

Homework Expectations and Completion Requirements:

  • This course requires individual participation and completion of in class group assignments.
  • It is designed for individual participation; each individual must register.

Technical Requirements:
Visit BigBlueButton's detailed requirements page or BigBlueButton's Mobile FAQ's for more in-depth information.

Session Duration:
This course consists of two 2-hour sessions.

Instructor:  Megan Bryant - bryant@amigos.org


Continuing Education Credit:
Contact Hours: 4

 

March 5 - 6, 2019

1:30 pm - 3:30 pm CST

Online Classroom
United States

Phone: 800-843-8482
Email:

Amigos Member $ 165.00
Non-member $ 220.00

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https://www.amigos.org/civicrm/event/info?id=1104&reset=1